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AAA Pulse // Live Ops

Pulse Hub

Public operator surface for charge recovery, decay monitoring, Unreal bridge state, and n8n orchestration. The hardware is still virtual, so the simulator lets you test the loop now.

Live State

Pending
Charge --
Decay --
UE Battery --

Latest battery percentage received through the authenticated C++ bridge.

Inverse Fear Tension --

Current gameplay tension signal from the Echo Protocol payload.

Active Message Log Awaiting Unreal telemetry

No authenticated packet cached.

Device --

Private hardware callbacks stay sealed until the Pulse unit exists.

Integrations --

Unreal, n8n, and the site can all report into the same event stream.

Recent Events

Server feed
  1. Loading event stream...

Virtual Test Bench

Local simulation only

Use this to test the decay loop before the hardware is built. These controls do not require a live bridge secret.

Sim Charge 64
Sim Decay 24
[SIM] Ready. Press a control.

Integration Notes

What each system does

n8n

Receives forwarded Pulse events and fans them out to device commands, alerts, and reward flows.

Unreal

Posts gameplay heartbeats, scare states, and reward triggers into the private Pulse event bus.

AAA Pulse

Consumes private relay commands from n8n and returns health telemetry when the hardware exists.

Echo Terminal

Player-facing recovery console that restores charge and pauses decay using an eight-digit code.

{
  "source": "unreal",
  "type": "echo.telemetry",
  "session_id": "session-123",
  "severity": "notice",
  "payload": {
    "battery_percentage": 82,
    "inverse_fear_tension": 37,
    "active_message_log": "Player entered the west service tunnel."
  }
}